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voice integration in SL

Written by By Adam Reuters   
jueves, 25 enero 2007
InfoWorld has an interview with Joe Miller, Linden Lab’s vice president of platform and technology development, in which he discusses the company’s efforts to add voice technology to the Second Life platform:

InfoWorld has an interview with Joe Miller, Linden Lab’s vice president of platform and technology development, in which he discusses the company’s efforts to add voice technology to the Second Life platform:

“Voice is an area in which we’re actively investing in now. We haven’t made any announcements of launch of an integrated voice solution but it’s something we’re very much involved with. Many of our customers today who need voice for what they do in Second Life use other solutions alongside of Second Life. However, our approach will be much more tightly integrated.

Obviously we want voice to be an important part of the Second Life fabric, so that if you walk up to someone who is voice-enabled you’ll be able to just start a conversation. You won’t have to run anything else, or do anything else: just speak to someone or a group of people as you engage in a conversation today in a room.

As you move through a large group of people, you’ll be able to hear multiple voices, each emanating from the proper place in 3D where they are, so it makes it very much like a real experience of walking through a crowded room where there’s a number of people speaking. It’s an important attribute we’ll be adding shortly.”

 

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Last Updated ( domingo, 04 marzo 2007 )
 
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