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Meta
Archivo mensual: enero 2007
Sweden to open embassy in Second Life
The government of Sweden plans to open an embassy in Second Life.
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voice integration in SL
InfoWorld has an interview with Joe Miller, Linden Lab’s vice president of platform and technology development, in which he discusses the company’s efforts to add voice technology to the Second Life platform:
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SecondLife, a real new world: life, business and toxic immersion
from: danrev 1 year ago
www.viralavatar.com – study on SL with the course in game/design/research. Copenhagen university. jan 2007. WATCH MY EXAM
http://one.revver.com/watch/144246
http://one.revver.com/watch/144259
http://one.revver.com/watch/144269
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Second Life & Libraries
from: digicmb 1 year ago
The Second Life Library 2.0 project has a great potential, it has the momentum. It has HealthInfo Island to focus on Consumer Health Information, a Medical Library and a Health and Wellness Center.
This presentation shows what libraries are doing in Second Life
Tags: healthinfo island second life secondlife second life library infoisland
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Online Worlds And Second Life
from: davidorban 1 year ago
The University of Milan Seminar Series in real life. Hosted by Berkman Center for Internet and Society on Berkman Island in Second Life, and Virtual Italian Parks on University Parioli in Second Life.
Online presence is not only about the web. The interactivity and creativity of the new plaforms for virtual worlds can revolutionize the economy, education, and culture. The only community of Second Life is a significant example of the new possibilities of virtual worlds. Through a threedimensional interface and the possibility of manipulating and freely programming its objects, it relies on creativity as the main level for user participation.
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I mondi online e Second Life: verso il Metaverso
from: davidorban 1 year ago
La presenza online non è solo il web.
L’interattività e la creatività di nuove piattaforme di mondi virtuali possono rivoluzionare l’economia, l’apprendimento e la cultura.
La comunità online di Second Life è un esempio significativo delle nuove possibilità rappresentate dai mondi virtuali. Attraverso un’interfaccia tridimensionale e la possibilità di manipolare e programmare liberamente gli oggetti in esso contenuti, punta sulla creatività come leva primaria per il coinvolgimento dei partecipanti.
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MarketingProfs 1/12/07 Marketer’s Tour of Second Life
from: gregverdino 1 year ago
Screen grabs from my Jan 12 marketing seminar about marketing in Second Life, run in conjunction with MarketingProfs.
Tags: secondlife metaverse virtualworlds marketingprofs marketing
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Engaging the Disengaged
from: dmirliss 1 year ago
Presentation given on 10/20/06 at the Impact of Digital Media Symposium – NMC SL Campus
Tags: secondlife nmc
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