Since registration for the 2007 ALA TechSource Gaming, Learning, and Libraries Symposium closes this Friday (July 13, 2007), I thought I’d do one more post about why I think this opportunity is so unique for those who are interested in gaming services in libraries.
Technically, Second Life isn’t a game, although you can do game-like things in it if you choose to. So what do library services look like in a virtual world like SL? How can we experiment there when we’re still working on our first life presences? Who, what, where, when, how, and why?
If you’ve been asking yourself any of those questions, this event will help answer them for you, thanks to a group of speakers who are leading the way in this area, including the folks from the Alliance Library System spearheading the Info Island effort.
Libraries Get a Second Life
Lori Bell (Alliance Library System), Tom Peters (TAP Consulting)
“First lives are often busy enough but a second one can allow you to be anyone you want! Alliance Library System started the Second Life Library in April 2006. We have found that people in virtual worlds do want libraries, and even books. We have offered some traditional and some new services. This program will cover how we got started, what works and what does not work. Tom Peters and Lori Bell will discuss the project.”
How to Convince Administration and Management of the Value for Libraries in Virtual Environments
Kitty Pope (Alliance Library System), Barbara Galik (Cullom-Davis Library, Bradley University)
“These speakers will discuss effective strategies and how to build a case for your library’s involvement in virtual environments such as Second Life. They will provide practical examples of why libraries are important in the virtual environment and information you can provide to your administrator to convince them to get involved. …