Call for Papers: Edited Collection on Digital Embodiment, Performativity and GlobalizationTitle: Everyday 3D Lives: Digital Embodiment, Performativity and GlobalizationEditor : Radhika GajjalaIn the recent past, there has been much talk of “web 2.0 ” and “web 3D” as new media. Educators and researchers all over the world are debating the pros and cons of such environments. MMORPGs (Massive(ly) multiplayer online role-playing games) such as World of Warcraft (WoW) and online 3D environments for social and economic activity. Immersive environments such as secondlife are being examined from multiple disciplinary lenses. This edited will include articles based in examinations of embodiment, performativity, gender, race, class, ethnicity, sexuality and globalization critically, and will be open to multiple disciplinary intersections.Click, for more info on this CFP. (Source: Professional-Lurker: Comments by an academic in cyberspace)
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