While still in its technical infancy, the push towards interoperability continues to chug ahead.
second life forum
While still in its technical infancy, the push towards interoperability continues to chug ahead.
“Hi, my name is Gracie, and I’m an alcoholic.”
It is the standard introduction for members of recovery group Alcoholics Anonymous. But at this meeting, one of several held each week in Second Life where recovering alcoholics find support and camaraderie, Gracie’s anonymity was never in doubt.
In May, Linden sent out a “Calling All Cultures” invitation on its official blog to the birthday party, held around the theme of “celebrating the cultural diversity of Second Life.” But as Massively.com reported, the company changed tracks.
Running Second Life on a cell phone isn’t a brand new idea — Comverse was talking about the idea well over a year ago. But Vollee has taken the idea out of the lab into public beta.
Online democracy is on the march.
Blogging service LiveJournal.com is currently holding elections for two seats on its advisory board. Election winners will participate in quarterly conference calls with executives from Russian media company SUP, which owns LiveJournal, and be flown to an annual meeting in Istanbul to discuss issues relating to LiveJournal’s administration.
Gossip Girl, the CW television network’s popular show about teenagers on New York’s Upper East Side, is filming what it calls “machinisodes” inside Second Life. The mini-episodes, shot using Second Life avatars and sets, follow script outlines developed by the show’s writers, and will eventually debut on CWTV.com.
Pranksters have duplicated Second Life’s notorious “flying penis incident” in a real-life stunt aimed at chess grandmaster and Russian political dissident Garry Kasparov.
Even as some panic about the possibility of terrorist exploitation< of Second Life, a program in Canada is using the virtual world to catch people at the border.
The new documentary film “Molotov Alva and His Search For His Creator: A Second Life Odyssey” seeks to tackle the issues of virtual identity head-on.
It can be difficult for the most well-meaning of virtual worlds companies to understand what their customers want. But CCP, the company behind the sci-fi world of EVE Online, thinks they’ve solved the riddle: have users elect their own representatives.
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