-
Archivos
- abril 2011
- marzo 2011
- febrero 2011
- enero 2011
- diciembre 2010
- noviembre 2010
- octubre 2010
- septiembre 2010
- agosto 2010
- junio 2010
- julio 2008
- junio 2008
- mayo 2008
- abril 2008
- marzo 2008
- febrero 2008
- enero 2008
- noviembre 2007
- octubre 2007
- septiembre 2007
- agosto 2007
- julio 2007
- junio 2007
- mayo 2007
- abril 2007
- marzo 2007
- enero 2007
- diciembre 2006
- noviembre 2006
- octubre 2006
- junio 2005
- agosto 2004
- julio 2004
-
Meta
Archivo de la categoría: SL Scripting guide
09 – Steering the Vehicle
Much like the linear motor, there is also an angular motor that is always on, and whose direction and magnitude can be set. For example, to make a vehicle turn at 5 degrees/sec around it’s local z-axis (its up-axis) you … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
08 – Vehicles
Vehicles are a new feature now available for use through LSL. This chapter will cover the basics of how vehicles work, the terms used when describing vehicles, and a more thorough examination of the api available. There are several ways … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
07 – Lists, Communication and Inventory
Lists 8.1. Tables of Functions Table 8-1. List Functions Function llCSV2List llDeleteSubList llGetListEntryType llGetListLength llList2CSV llList2Float llList2Integer llList2Key llList2List llList2ListStrided llList2Rot llList2String llList2Vector llListFindList llListInsertList llListRandomize llListSort llParseString2List Communication 9.1. Tables of Functions Table 9-1. InWorld Functions Table … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
06 – Math and Strings
6.1. Tables of Functions Table 6-1. Trigonometry Functions Table 6-2. Rotation Functions Function llAbs llAcos llAsin llAtan2 llCeil llCos llFabs llFloor llFrand llPow llRound llSin llSqrt llTan Table 6-3. Vector Functions Function llVecDist llVecMag llVecNorm Function llAngleBetween llAxes2Rot llAxisAngle2Rot llEuler2Rot … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
05 – States
All scripts must have a ’default’ state, which is the first state entered when the script starts. States contain event handlers that are triggered by the LSL virtual machine. All states must supply at least one event handler – it’s … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
04 – Flow Control
but the most basic scripts will require some kind of flow contol. LSL comes with a complete complement of constructs meant to deal with conditional processing, looping, as well as simply jumping to a different point in the script. 4.1. … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
03 – Basics
Now that we have seen a very simple script in action, we need to look at the our toolchest for writing scripts. The next set of tools we will consider are the basic building blocks for programming a script, and … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
02 – Getting Started
You’re probably wondering what you can do with LSL, and how quickly you can do it. We’ll start with some simple examples, disect them, and introduce you the the script development process while we’re at it. 2.1. Hello Avatar Continuing … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario
01 – Introduction
The Linden Scripting Language (LSL) is a simple, powerful language used to attach behaviors to the objects found in Second Life. It follows the familiar syntax of a c/Java style language, with an implicit state machine for every script. Multiple … Sigue leyendo
Publicado en SL Scripting guide
Deja un comentario