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	<title>2lifeblog [Second Life Blog]</title>
	
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	<pubDate>Tue, 15 Jul 2008 11:41:24 +0000</pubDate>
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		<title>Nanao Mahfouz Ejected From Alliance Navy!!!</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312376/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/nanao-mahfouz-ejected-from-alliance-navy/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 11:41:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">tag:typepad.com,2003:post-52705246</guid>
		<description><![CDATA[Former Admiral to pursue other interests, spend more time with family by Pixeleen Mistral, National Affairs desk Mr. Mahfouz studies his civilian options in an elaborate heads up display As word spread of the ejection of former Admiral Nanao Mahfouz...]]></description>
			<content:encoded><![CDATA[<div>
<p><strong>Former Admiral to pursue other interests, spend more time with family</strong></p>
<p><em>by Pixeleen Mistral, National Affairs desk</em></p>
<p><a><img></img></a><br /></br><br />
<em>Mr. Mahfouz studies his civilian options in an elaborate heads up display</em></p>
<p>As word spread of the ejection of former Admiral <a>Nanao Mahfouz</a> from the Alliance Navy last weekend, the big questions in the Second Life militia community went un-answered. What will Mr. Mahfouz do next? Is the Alliance navy&#8217;s base in Dorien sim in danger of Mr. Mahfouz selling the land? What caused the disagreement? </p>
<p>Seeking answers, I made a visit to the AN base and managed to take one picture of Mr. Mahfouz before I was killed - but learned that Mr. Mahfouz was turfed out of the navy due to long standing disagreements on leadership direction. </p>
<p><b> Pixeleen Mistral</b>: Was there some sort of change in AN command?<br /></br><br />
<b> Nanao Mahfouz</b>: And what about them? You&#8217;ve come groveling back here hoping for another story you can twist into some sensationalist scandal to attract more avid readers?<br /></br><br />
<b> Dexhen Helios</b>: holster</p>
<p><b> Pixeleen Mistral</b>: well - I&#8217;m a reporter, and there are these rumors that you are out of the AN command Nanao - but the sources are all outside the AN<br /></br><br />
<b> Nanao Mahfouz</b>: No, I know who you are, reporter wouldn&#8217;t be the appropriate title.</p>
<p><b> Pixeleen Mistral</b>: so I do the reporter thing, and ask questions<br /></br><br />
<b> Hades Juran</b>: Nanao is no longer a member of the AN at all. Leave now Pixeleen, you are not welcome here<br /></br><br />
<b> Nanao Mahfouz</b>: Yes, I&#8217;m out of the AN. Here&#8217;s your cookie for sharp, top-notch investigative journalism.</p>
<p><b> Pixeleen Mistral</b>: but you own Dorien, what will happen to the sim?<br /></br><br />
<b> Nanao Mahfouz</b>: Nothing will happen to the sim. It&#8217;s staying here, just like it is, as I promised I&#8217;d maintain it.<br /></br><br />
<b> Pixeleen Mistral</b>: that is good for the AN<br /></br><br />
<em> You died and have been teleported to your home location<br /></br><br />
Teleport completed from http://slurl.com/secondlife/Dorien/141/17/21</em></p>
<p>It was unclear if I was killed due to an accidental weapon discharge by one of the Alliance navy troops as I stood at the spawn point for the Dorien base or if this was due to enemy action. In any case, it seemed wise to continue the interview at a distance, via IM.</p>
<p><b> Pixeleen Mistral</b>: so Nanao - why did you leave the AN? I&#8217;d like to be able to tell your side in the story I&#8217;m writing but I guess I can always go with &#8220;Nanao refused to reply&#8221; - and let the speculation run wild in the comments section - but it seems like it would be better if you had your say<br /></br><br />
<b> Nanao Mahfouz</b>: Like you asked for my side of the story last time?</p>
<p><b> Pixeleen Mistral</b>: I&#8217;m asking this time<br /></br><br />
<b> Nanao Mahfouz</b>: What makes this time different, miss hot shot investigative reporter?<br /></br><br />
<b> Nanao Mahfouz</b>: Here, how&#8217;s this for you then, since you&#8217;re asking. I didn&#8217;t leave, I was ejected.</p>
<p><b> Pixeleen Mistral</b>: so this was not your choice &#8212; but you will still support the Dorien sim?<br /></br><br />
<b> Nanao Mahfouz</b>: Yes.</p>
<p><b> Pixeleen Mistral</b>: there is already a lot of speculation going on - do you have any idea why you were ejected? was there any advance notice - or was it a surprise ejection?<br /></br><br />
<b> Nanao Mahfouz</b>: No, there was plenty of advance notice. I was kicked because I no longer agree with the directives and motives of high command, their leadership, or their intent on masking themselves behind their own failures to adhere to the doctrine and standards which they establish.<br /></br><br />
<b> Nanao Mahfouz</b>: This group is left to suffer because of the actions - or rather the inactions - of a few.</p>
<p><b> Pixeleen Mistral</b>: it sounds like there was a fundamental disagreement about leadership - those are always tough.  So you will now be pursuing other interests and spending more time with your family?<br /></br><br />
<b> Nanao Mahfouz</b>: I&#8217;ll be spending more time doing what I do. Combat, and building. The AN is no longer a fun experience, and the only reason I stuck around - obligation - no longer exists.<br /></br><br />
<b> Nanao Mahfouz</b>: So yeah. I&#8217;m gonna pursue other interests, relax a lot more, build for myself and all that feel good metaverse bullshit.</p>
</div>
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		<title>Voice Server Maintenance Monday 14 July</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312377/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/voice-server-maintenance-monday-14-july/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 17:47:52 +0000</pubDate>
		<dc:creator>Teeple Linden</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2331</guid>
		<description><![CDATA[We&#8217;ll conduct grid wide maintenance on the voice servers on  Monday morning, 14 July 2008, between 2:00 AM PDT and 5:00 AM PDT. Each  voice-enabled region will experience a brief downtime (under five  minutes) as the individual media server supporting voice for that region  is restarted.
A handful of individual regions may [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>We&#8217;ll conduct grid wide maintenance on the voice servers on  Monday morning, 14 July 2008, between 2:00 AM PDT and 5:00 AM PDT. Each  voice-enabled region will experience a brief downtime (under five  minutes) as the individual media server supporting voice for that region  is restarted.</p>
<p>A handful of individual regions may experience audio  interruptions lasting five to ten seconds for a period of a few hours  following this maintenance period, as audio load is balanced across the  voice grid.</p>
<p>We&#8217;ll update the <a href="http://status.secondlifegrid.net/">status page</a> as work progresses.</p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/lindenlab.wordpress.com/2331/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/lindenlab.wordpress.com/2331/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/lindenlab.wordpress.com/2331/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/lindenlab.wordpress.com/2331/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/lindenlab.wordpress.com/2331/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/lindenlab.wordpress.com/2331/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/lindenlab.wordpress.com/2331/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/lindenlab.wordpress.com/2331/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/lindenlab.wordpress.com/2331/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/lindenlab.wordpress.com/2331/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/lindenlab.wordpress.com/2331/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/lindenlab.wordpress.com/2331/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.secondlife.com&amp;blog=455635&amp;post=2331&amp;subd=lindenlab&amp;ref=&amp;feed=1" /></div>]]></content:encoded>
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		<title>Interview: Linden prepares for an OpenSim future</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312378/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/interview-linden-prepares-for-an-opensim-future/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 17:46:20 +0000</pubDate>
		<dc:creator>Eric Reuters</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://secondlife.reuters.com/stories/?p=65279</guid>
		<description><![CDATA[A future where the Second Life Grid is a minor player in a sprawling Metaverse of thousands of competing virtual worlds sounds like a bad outcome for Linden Lab.  But company executives say that's exactly the plan.]]></description>
			<content:encoded><![CDATA[<p>SECOND LIFE, July 10 (Reuters) - A future where the Second Life Grid is a minor player in a sprawling Metaverse of thousands of competing virtual worlds sounds like a bad outcome for Linden Lab.  But company executives say that&#8217;s exactly the plan.</p>
<p>In the wake of the recent <a href="http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/">first avatar teleport</a> between Second Life and an OpenSim region, Linden VP Joe Miller, better known to Second Life residents as &#8220;Zero Linden,&#8221; spoke to Reuters about Linden Lab&#8217;s long-term strategy.</p>
<p>Linden aggressively pushed to develop a set of working protocols to allow <a href="http://secondlife.reuters.com/stories/2007/10/10/ibm-linden-lab-seek-open-borders-for-virtual-worlds/">interoperability </a> across divergent virtual worlds.  &#8220;Standards groups in general take forever to reach agreement,&#8221; Miller said.  By working with partner IBM, Linden wanted to take a leadership role in getting OpenSim regions and Linden Lab&#8217;s Second Life talking to each other.</p>
<p>Challenged by competitors on all sides, including the recent <a href="http://secondlife.reuters.com/stories/2008/07/09/google-launches-virtual-experience-web-site/">entry of Internet giant Google</a> into the virtual worlds space, Linden is banking on OpenSim to bolster its strong position in the virtual worlds industry.</p>
<p>&#8220;We want to broaden the market for virtual worlds as rapidly as possible,&#8221; Miller said.  &#8220;The sheer size of the market needs to be several orders of magnitude larger than it is today.&#8221;</p>
<p>OPENSIM: SAVIOR OR COMPETITOR?</p>
<p>At first glance, <a href="http://secondlife.reuters.com/stories/2007/09/06/rival-grids-threaten-lindens-monopoly-on-sl-technology/">OpenSim</a> seems to directly undermine Linden Lab&#8217;s revenue model.  While Linden earns token sums from fees on its LindeX virtual currency exchange and other activities, the company&#8217;s core business model remains managing &#8220;land.&#8221;</p>
<p>All virtual land in Second Life (except for a few <a href="http://secondlife.reuters.com/stories/2008/04/02/ibm-to-host-private-second-life-regions/">regions hosted by IBM</a>) runs on computer servers managed by Linden.  Avatars who purchase land &#8212; essentially dedicated CPU time on Linden&#8217;s computers &#8212; pay a monthly <a href="http://secondlife.com/whatis/landpricing.php">land use fee</a> known as &#8220;tier.&#8221;  Despite stalling new avatar enrollments, technical glitches, and a <a href="http://secondlife.reuters.com/stories/2008/07/08/second-life-sees-record-usage-but-bleeds-paid-accounts/">shrinking paid customer base</a>, Linden&#8217;s revenue-generating land supply continues to grow at <a href="http://blog.secondlife.com/2008/07/08/second-life-virtual-world-expands-35-in-q2/">44% quarter-to-quarter</a>.</p>
<p>The challenge for Linden Lab is that its monopoly is about to end.</p>
<p>Linden Lab put Second Life&#8217;s <a href="http://secondlife.reuters.com/stories/2007/01/08/january-surprise-linden-open-sources-sl-client/">viewer software</a> into the open source domain in January of last year.  But to date, the company has kept  its server-side code &#8212; which does things like manage inventory, handle logins, and run revenue-generating land &#8212; under tight wraps.</p>
<p>But with the viewer code public, eager programmers were able to make best-guess approximations of how Linden&#8217;s server-side computers run Second Life&#8217;s infrastructure.  The <a href="http://opensimulator.org/wiki/Main_Page">OpenSimulator</a> project, better known as OpenSim, has grown rapidly to provide many of the features offered by Second Life, but without any code running on Linden&#8217;s computers or money flowing into the company&#8217;s coffers.  Already, a combination of pioneers and outcasts <a href="http://secondlife.reuters.com/stories/2008/01/25/opensim-worlds-lure-second-lifes-outcasts/">have begun migrating</a> to OpenSim worlds.</p>
<p>LINDEN LAB&#8217;S NEW REVENUE MODEL</p>
<p>So if Linden Lab makes its money from land, and OpenSim can provide land to avatars cheaper than Linden can afford to offer, how will Linden survive as OpenSim approaches the feature set and reliability found today on the Second Life Grid?  And why is Linden working so aggressively to empower easy traveling from Second Life and into OpenSim?</p>
<p>Linden&#8217;s plan, Miller said, is to identify &#8220;value-added services&#8221; it can offer to a potentially chaotic mix of thousands of disparate OpenSim grids.  He declined to comment on the company&#8217;s exact strategy, beyond insisting that Linden has &#8220;some very specific plans.&#8221;</p>
<p>But in extended questioning Miller offered some insight on how Linden&#8217;s hopes to prosper in an OpenSim-dominated world.</p>
<p>&#8220;I could see Linden offering economic services, trading services, search services,&#8221; Miller said.  Some OpenSim worlds may respect Second Life&#8217;s intellectual property protections and commerce functions.  The Linden Dollar, with a years-long reputation of solid financial backing, may be positioned to become the gold standard of virtual currencies.</p>
<p>Miller also referenced the role <a href="http://www.verisign.com/">VeriSign</a> plays in the administration of the Internet by managing top-level &#8220;.com&#8221; and &#8220;.net&#8221; network addresses.  Linden may one day play an active role in not only teleports between OpenSim worlds and the Second Life Grid, but between two otherwise unconnected OpenSim worlds.</p>
<p>THE SHORT TERM</p>
<p>The evolution from a company that sells virtual land to the infrastructure backbone of a diverse array of OpenSim worlds will be a slow one, Miller emphasized.  And in a Wednesday statement on Linden&#8217;s blog, company CEO <a href="http://blog.secondlife.com/2008/07/09/letter-to-second-life-residents/">Mark Kingdon identified</a> &#8220;platform stability, viewer performance, lag, inventory management&#8221; as priorities in the short term.</p>
<p>But Linden executives believe the day of OpenSim is coming, and pledge not only to help make it happen, but also to keep improving their own service.  &#8220;We look forward to the day when the value of entering the Second Life Grid will be clear over the value of entering an OpenSim grid,&#8221; Miller said.</p>
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		<title>Elite Armed Forces Leave the Iron Symphony for Vanguard’s Sovereign Regime</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312379/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/elite-armed-forces-leave-the-iron-symphony-for-vanguard%e2%80%99s-sovereign-regime/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 02:39:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">tag:typepad.com,2003:post-52487202</guid>
		<description><![CDATA[Merczateer operatives unmask and attack the EAF weapons smugglers, but Vanguard comes in to back up their new allies – resulting in the latest battle between two old foes. By Caine Constantine, Herald War Correspondent A sting operation conducted just...]]></description>
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<p><strong>Merczateer operatives unmask and attack the EAF weapons<br />
smugglers, but Vanguard comes in to back up their new allies – resulting in the<br />
latest battle between two old foes.</strong></p>
<p class="MsoNormal"><em>By Caine Constantine, Herald War Correspondent</em></p>
<p class="MsoNormal">A sting operation conducted just a few days ago caught the<br />
leader of the Elite Armed Forces – a marvelously named group allied with the Merczateers up to<br />
this point – personally selling leaked and copybotted weapons designed and<br />
belonging to the Merczateers to an undercover agent from that same military.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_1.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_1" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_1.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal">Shown here, Commander Br1an Razor, leader of the EAF, was<br />
caught in the act of selling Merczateers equipment to a black market buyer by<br />
Proteus Hand, the Merczateers Light Operative who first uncovered information<br />
leading to the suspicion that the EAF was selling their ally’s equipment.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_2.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_2" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_2.jpg" width="200" height="526" border="0" /></a></p>
<p class="MsoNormal">During the sting, Proteus, dressed in a suit and sporting<br />
the title of someone working as an “1337 Weapz. Employer,” made contact with<br />
Commander Razor while posing as someone not affiliated with the Merczateers, and<br />
managed to purchase multiple weapons, like the Mac-10, the G36, and the Silhouette<br />
.357 – all illustrated below – for L$500.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_3.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_3" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_3.jpg" width="400" height="78" border="0" /></a></p>
<p class="MsoNormal">Proteus gave me a chatlog of the event. Commander Razor does not dispute its<br />
accuracy, though he feels it was taken out of context. Here is the entirety of it, with minor<br />
changes and omissions in order in the interests of clarity and conciseness.</p>
<p class="MsoNormal"><strong>Proteus Hand:</strong> but, they&#8217;d be nice to have concepts for.<br /><strong>Proteus Hand:</strong> like, if I were to get my own guns built<br /><strong>Proteus Hand:</strong> if I had something to work off of.</p>
<p class="MsoNormal"><strong>Br1an Razor:</strong> I see that simply that there built up already<br />
and need scripts then thats half the battle and people in sl dont give 2 shits<br />
about armies go out to some getto and they buy them just to look cool</p>
<p class="MsoNormal"><strong>Proteus Hand: </strong>yeah.<br /><strong>Br1an Razor: </strong>so are we on the same page<br /><strong>Proteus Hand:</strong> mmhm.</p>
<p class="MsoNormal"><strong>Br1an Razor:</strong> after all mercz and vanguard both fuck each<br />
other over and neither one is really acknologed by the mafia groups or gangs in<br />
sl<br /><strong>Br1an Razor:</strong> so i dont see why you would not want to sell<br />
leaked stuff</p>
<p class="MsoNormal"><strong>Proteus Hand:</strong> good point.<br /><strong>Proteus Hand:</strong> so, how much you want for them?</p>
<p class="MsoNormal"><strong>Br1an Razor:</strong> after all i seen people sell freebee whare house<br />
shit in shops<br /><strong>Br1an Razor:</strong> ill give you all of them for 500</p>
<p class="MsoNormal"><strong>Proteus Hand:</strong> okay</p>
<p class="MsoNormal"><strong>Br1an Razor: </strong>you will have to script them<br /><strong>Br1an Razor:</strong> unless you want the ones we did<br /><strong>Br1an Razor:</strong> let me get them</p>
<p class="MsoNormal"><strong>Proteus Hand:</strong> and these are leaked?<br /><strong>Br1an Razor:</strong> alot are<br /><strong>Br1an Razor:</strong> let me dig them up<br /><strong>Br1an Razor:</strong> i want to make sure there full perm<br /><strong>Br1an Razor: </strong>ill fix the settings</p>
<p class="MsoNormal"><strong>Proteus Hand:</strong> okay<br /><strong>Proteus Hand: </strong>that&#8217;s good for business, actually.<br /><strong>Proteus Hand: </strong>now that I think about it.</p>
<p class="MsoNormal"><strong>Br1an Razor: </strong>check them out<br /><strong>Br1an Razor:</strong> make sure there full perm</p>
<p class="MsoNormal"><strong>Proteus Hand:</strong> congratulations.<br /><strong>Br1an Razor:</strong> np<br /><strong>Proteus Hand:</strong> Sting operation, complete.<br /><strong>Proteus Hand: </strong>check my tag.</p>
<p class="MsoNormal"><strong>Br1an Razor:</strong> i had a feeling<br /><strong>Br1an Razor:</strong> i see it<br /><strong>Br1an Razor: </strong>and i realised<br /><strong>Br1an Razor:</strong> that you know<br /><strong>Br1an Razor:</strong> that most of sl has these<br /><strong>Br1an Razor:</strong> leaked guns are all over</p>
<p class="MsoNormal"><strong>Proteus Hand:</strong> unfortunately, you SOLD them to me.<br /><strong>Proteus Hand:</strong> which is a violation of ToS, and is a bannable<br />
offense<br /><strong>Proteus Hand:</strong> not to mention, you just broke the Mercz EAF<br />
alliance.<br /><strong>Proteus Hand:</strong> Kommissariat will be pleased.<br /><strong>Proteus Hand:</strong> one step closer to killing the leaking ring.</p>
<p class="MsoNormal">And with that, Proteus left. He told me that there was no violence and the Commander Razor was rather<br />
ambivalent about the whole thing. Being<br />
caught selling leaked weapons by his most powerful ally in a sting operation<br />
sure to engender military retaliation didn’t phase the Commander – was there<br />
something else to the story?</p>
<p class="MsoNormal">I went to Appledore, the new Merczateers sim where the group<br />
was training and defending as their main sims, </p>
<p>Salamis</p>
<p>
and Badnarik, underwent extensive remodeling, to talk to the Merczateers about<br />
the EAF incident.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_4.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_4" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_4.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal">Merczateers Màrshal Anthony Lehane told me about how the<br />
alliance between the Merczateers and the EAF began – and how it ended.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_5.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_5" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_5.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> So what happened with the EAF incident, Màrshal<br />
Lehane?</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> Alright. So I believe around the time EAF<br />
was formed their leadership requested an alliance with the Mercz, and a spot in<br />
the Iron Symphony. So naturally, they<br />
seemed a reasonable force at the time and we agreed.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> Now, along our alliance we helped the EAF -</p>
<p>ALOT</p>
<p>-.<br />
They would call us for backup when like, one guy was attacking their sim. Everytime, we&#8217;d send a small squad or some AD<br />
to clean it up. </p>
<p>Anthony Lehane: That&#8217;s how things have been going for the<br />
entire alliance. But recently, one of my<br />
men heard a rumour that their leader, Br1an Razor, was selling and distributing<br />
leaked/copybotted Mercz gear.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> Now, we don&#8217;t usually just sit around and do<br />
nothing when we hear about that, so I turned to the Merczateer Light Ops squad<br />
(Which is our combat, intel and foreign policy special forces) and set up a<br />
sting operation on Br1an.</p>
<p class="MsoNormal">Màrshal Lehane reviewed the chatlog with me and explained<br />
again how the operation had worked, saying that Commander Razor had left the<br />
alliance after he was exposed, and that attacking forces from the Merczateers<br />
were immediately inbound for retaliation.</p>
<p class="MsoNormal"><strong>Anthony Lehane: </strong>With that, and the log, Br1an silently<br />
resigned from the Iron Symphony, and our alliance.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> The very same day we issued a large scale<br />
attack on EAF. It was to the point where Br1an was av-flying around trying to<br />
take out our swarm, but AD easily picked him off.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> Later that day, they attacked the Militant<br />
Collective, which we provided support, and immediately tore them to pieces.<br />
When they left, we then joint-op&#8217;d them with MC and crushed them once again.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> At that attack, however, Christoph and VG<br />
were backing them up.</p>
<p class="MsoNormal">And so as quickly as he left the side of the Merczateers,<br />
Commander Br1an Razor immediately found new and willing allies in the Vanguard<br />
Armed Forces – who showed up to defend him in force. The Merczateers eventually claimed victory<br />
nonetheless.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> Nevertheless we still had a very successful<br />
assault - the EAF alliance was one our officers urged us to end, anyways, as it<br />
was causing problems.</p>
<p class="MsoNormal">In fact, for most of the duration of the ill-fated alliance,<br />
both officers and rank-and-file soldiers in the Merczateers were tiring of what<br />
they called their “noob ally.” The<br />
Merczateers seemed happy to be rid of the Elite Armed Forces – but was EAF<br />
feeling the same way? I decided to go to<br />
Southwest Seaport, their home, to find out.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_6.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_6" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_6.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal">The base had a destroyed city fraught with a nexus of sewers<br />
and ruined buildings, which seemed doubly fitting considering it had so<br />
recently been subject to a massive attack from their vengeful former<br />
allies. It was still under attack by<br />
other forces when I arrived on the scene, but the battle had died down to the<br />
point where I made it into the base and received an audience with Commander<br />
Br1an Razor.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_7.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_7" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_7.jpg" width="400" height="366" border="0" /></a></p>
<p class="MsoNormal">I wanted to start by getting some information on the EAF for<br />
readers who may not know much about the group, as it is fairly new to the<br />
Second Life military community.</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> What is the EAF all about?<br /><strong>Br1an Razor:</strong> well we are allied with Vanguard and TFM we<br />
like to keep allies down to have plenty to fight we are a group of friends that<br />
formed a army group so we are all good friends</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> So how old is your group?<br /><strong>Br1an Razor:</strong> we are about 3 months old</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> And how many members do you have?<br /><strong>Br1an Razor: </strong>last time I checked it was I believe 70</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So what is the EAF working on currently -<br />
any projects or plans for the future?<br /><strong>Br1an Razor: </strong>yes aircraft and weapons we are looking to work<br />
on the divisions as well</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> How so?<br /><strong>Br1an Razor:</strong> I have unlike many other groups allowed my<br />
group to be more active in the decisions I dont want to be a person who says do<br />
this and that I would rather have the team bring Ideas to the table</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>You are trying to create a more<br />
democratic group?<br /><strong>Br1an Razor: </strong>I want the people to feel its there army not<br />
mine I would rather provide and let them run with it and look back at what they<br />
built not just me</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> So how successful have you been in combat<br />
so far?<br /><strong>Br1an Razor: </strong>well we have made a name for our selfs pretty<br />
quick for the short time we have been a group, mainly because we all enjoy<br />
hitting one location to the next but keeping a respectful out look tword our<br />
foes</p>
<p class="MsoNormal">While I was tempted to ask him if a respectful outlook<br />
included selling the other group’s leaked weaponry, I chose not to in favor of<br />
keeping a peaceful air to the interview. He was quick to condemn the Merczateers as a social club, and denied<br />
being at fault for any of the problems with the leaked weapons.
</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> I heard you used to be allied with the<br />
Merczateers.</p>
<p class="MsoNormal"><strong>Br1an Razor:</strong> We were with the Iron Symphony but felt that<br />
doing that did not allow us to have many to attack so we broke alliances to<br />
only have a few<br /><strong>Br1an Razor:</strong> there a good group but not that active there<br />
more of a social group where we like to attack more</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> I see. I talked to Màrshal Lehane, who<br />
told me you left the Iron Symphony because of your allegedly selling leaking<br />
Merczateers equipment.</p>
<p class="MsoNormal"><strong>Br1an Razor: </strong>This is not true, yes like many other groups on<br />
here I was given open source Mercz gear which there own people with in there<br />
group had leaked and given to Christoph the leader of Vangaurd, bad blood<br />
between those to groups caused the leak of all there weapons</p>
<p class="MsoNormal">It would do well to explain a clear a fact Br1an pointed<br />
out, one that every party to this incident – EAF, Merczateers, and Vanguard –<br />
freely acknowledges. These weapons have<br />
a bitter history behind them.</p>
<p class="MsoNormal">Tangent Eponym, a former Merczateer General, resigned from<br />
the group in frustration and gave a multitude of its latest weapons designs to<br />
Vanguard Führer Christoph Naumova. Führer<br />
Naumova then gave the weapons out freely to anyone he felt like giving them to,<br />
dispensing them into groups and to individuals who would do well to have<br />
them. He openly admits to it too as a<br />
matter of normal conduct in response to Merczateer provocation – a topic that<br />
will be discussed in more depth in the future.</p>
<p class="MsoNormal"><strong>Christoph Naumova: </strong>I seriously gave them to people I knew<br />
would leak them all over.</p>
<p class="MsoNormal">Eventually, these weapons reached Commander Razor, who sold<br />
them back to their creators and sparked a new war. But as he continued on with the interview, just<br />
then, an invading visitor broke into the compound.</p>
<p class="MsoNormal"><strong>Aryte Vesperia: </strong>Hi Caine!</p>
<p class="MsoNormal">And just then, in a stream of lead and a puff of smoke,<br />
Commander Razor was dead.&nbsp; Seemingly on<br />
his own, Ordo Imperator Aryte Vesperia had taken control of the base. He was quick to ask the EAF back into the<br />
battle after gunning a few more down.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_8.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_8" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_8.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal"><strong>Aryte Vesperia shouts:</strong> That&#8217;s fifteen.<br /><strong>Aryte Vesperia shouts:</strong> Who&#8217;s next?</p>
<p class="MsoNormal">Eventually after another wave of EAF troops broke into the<br />
underground area where I had been conducting an interview and was now watching<br />
a lone gunman hold his own in hostile territory, Ordo Imperator Vesperia was<br />
shot and out of the area. Or was he?</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_9.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_9" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_9.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal">In fact, he had been ejected from the land and had never<br />
actually been killed. This is a picture<br />
of him stranded at the edge of the sim, at which time he sent me the copy of<br />
the phrase he received ejecting him from the land. It was a rather unorthodox way for EAF to win<br />
the battle against the lone invader – using land powers to do so and all – but<br />
it was effective.</p>
<p class="MsoNormal">The interview now continued, with Br1an talking to me now<br />
about his new alliance with Vanguard, and his complaints about his old one with<br />
the Merczateers.</p>
<p class="MsoNormal"><strong>Caine Consantine: </strong>So you&#8217;re now allies with Vanguard - who<br />
approached who for the alliance?<br /><strong>Br1an Razor:</strong> Christoph - he tped the Task Force Marines and<br />
the Elite Armed Forces for a meeting</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So he came to you with the alliance idea?<br /><strong>Br1an Razor:</strong> yes, a few weeks back, but we took him up on<br />
his offer 3 days ago</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So he originally wanted you to split with<br />
the Merczateers and the Iron Symphony?<br /><strong>Br1an Razor:</strong> yes he explained how they break STABLE<br /><strong>Br1an Razor:</strong> Im here to fight not talk<br /><strong>Br1an Razor:</strong> The mercz said to me that they were not in SL<br />
to fight, that they were a Social group. this made me leave them<br /><strong>Br1an Razor:</strong> we never got any back up from them while in the<br />
IS</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>Really? Never?<br /><strong>Br1an Razor:</strong> they treated us and meny other allies in a<br />
distant way <br /><strong>Br1an Razor: </strong>out of the whole time with us they helped us 2<br />
times</p>
<p class="MsoNormal">Commander Razor was quick to account for how fast he could &quot;call on&quot; Vanguard troops to save him from any trouble he might encounter.<strong></strong></p>
<p class="MsoNormal"><strong>Br1an Razor:</strong> I can call on Vanguard and they will help at<br />
the drop of a dime<br /><strong>Br1an Razor:</strong> thats what I call Alliances</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So then you think they&#8217;re better allies?<br /><strong>Br1an Razor:</strong> I feel Mercz gives Vangaurd a bad name out of<br />
jealousy</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> Really? How so?<br /><strong>Br1an Razor: </strong>well its all in numbers Caine<br /><strong>Br1an Razor: </strong>more of a fight for power<br /><strong>Br1an Razor: </strong>pluse Chris did leak there guns lol</p>
<p class="MsoNormal">These claims flew in the face of those made by Commander<br />
Razor’s former ally Màrshal Lehane, who – in addition to many other Merczateers<br />
- was emphatic about the amount of assistance the group had given to the<br />
fledgling EAF before the ending of the alliance.</p>
<p class="MsoNormal">The interview by this point had mostly been finished, but<br />
someone else was going to end it for me. Commander Razor had me under heavy guard to prevent future attacks from<br />
taking out either party of the interview.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_10.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_10" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_10.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal">But Imperator Vesperia returned in a jet, landed above<br />
Commander Razor’s compound, and killed all of his guards. He stood facing the entrance to the<br />
underground bunker, again killing anyone who tried retaking the position. </p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_11.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_11" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_11.jpg" width="400" height="653" border="0" /></a></p>
<p class="MsoNormal">Meanwhile, EAF soldiers were busy guarding the interior of<br />
the base – still held by the Imperator – from other invaders.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_12.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_12" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_12.jpg" width="400" height="201" border="0" /></a></p>
<p class="MsoNormal">Eventually, Imperator Vesperia left, and with Commander<br />
Razor finished, I went on to talk to the third party in this incident. In this later interview with Führer Naumova,<br />
he denied that there was any sort of orchestrated plan to lure the EAF out of<br />
the alliance with the Merczateers.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_13.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_13" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_13.jpg" width="400" height="232" border="0" /></a></p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> Br1an Razor told me that you had been<br />
talking with him for a few weeks prior to the alliance, trying to get him to<br />
switch sides. Was there any previous contact?</p>
<p class="MsoNormal"><strong>Christoph Naumova: </strong>Naw, more like three days<br /><strong>Christoph Naumova:</strong> Random IM like a week ago<br /><strong>Christoph Naumova: </strong>He just randomly IM&#8217;d me and asked about<br />
an alliance</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> To your knowledge, was this before the<br />
incident that ended the alliance?</p>
<p class="MsoNormal"><strong>Christoph Naumova:</strong> Pretty much, it came down to the<br />
Merczateers never helping them<br /><strong>Christoph Naumova: </strong>Or doing anything like allies should<br /><strong>Christoph Naumova:</strong> It&#8217;s just sad Vanguard helped more in one<br />
day then the Merczateers did in an entire month.</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So what did you tell him at the time?</p>
<p class="MsoNormal"><strong>Christoph Naumova: </strong>Well, he and bennyboy (TFM leader) asked<br />
about joining the Sovereign Regime<br /><strong>Christoph Naumova: </strong>And, honestly, there was no global<br />
conspiracy or anything<br /><strong>Christoph Naumova:</strong> I was truly just like &quot;Sure, what<br />
the hell, I&#8217;ll give it a chance&#8217;</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> Yes, I wanted to ask because people<br />
claimed that it was an attempt by you to pry them away from the Merczateers.</p>
<p class="MsoNormal"><strong>Christoph Naumova:</strong> I&#8217;d never even talked to the guy before<br />
that.</p>
<p class="MsoNormal">
<p>So then the question was simple - who was telling the<br />
truth? Commander Razor’s own statements<br />
were directly against those of both of his benefactors, past and present. He presented a picture of Vanguard<br />
encouraging him to break the alliance with the Merczateers. </p>
<p class="MsoNormal">But why would Vanguard – unquestionably, a very capable and<br />
powerful military force, once very proud of the fact that it had no allies –<br />
worry about a group like the EAF? Merczateers<br />
Màrshal Lehane had some ideas as to why this could be the case.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> First, I&#8217;m sure Christoph would love an<br />
outlet to have his men shoot at Mercz, because right now we&#8217;re in a combat<br />
blockade with them. We don&#8217;t go to Supox, they don&#8217;t come to our…3 sims.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> For Br1an, he needs another big group to<br />
mooch off of when things get tough for him. That&#8217;s why he gave Christoph land<br />
rights to his sim.</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> So he was doing all the banning while Br1an<br />
av-flew around screaming.</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>Wait - how extensive are these land<br />
rights?</p>
<p class="MsoNormal"><strong>Anthony Lehane: </strong>I&#8217;m not sure, but Christoph DID ban people,<br />
so. I&#8217;m guessing Christoph requested full control.</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So he&#8217;s looking for a fight, but you guys<br />
are still blockading him.</p>
<p class="MsoNormal"><strong>Anthony Lehane: </strong>Yeah. We&#8217;re not gonna let VG presence during<br />
our assaults stop us, however. We plowed through them.</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>Do you think there are any other motives?</p>
<p class="MsoNormal"><strong>Anthony Lehane:</strong> I think Christoph just needs to get his<br />
troops killing stuff. A lot are leaving right now due to either boredom,<br />
racism, or excess lulz and stupidity. Looking at his documents and charters I<br />
can see he&#8217;s starting to really try to crack down on those problems.</p>
<p class="MsoNormal">Führer Naumova saw things quite differently in a follow-up<br />
response to the Merczateer claims about the state of Vanguard.</p>
<p class="MsoNormal"><strong>Christoph Naumova: </strong>The whole reason I allied with EAF and<br />
TFM is because they came and asked me. Although now that I think about it, it<br />
does give me a chance to further limit the people they have to attack, causing<br />
boredom and drama on their part.</p>
<p class="MsoNormal"><strong>Christoph Naumova:</strong> As far as people leaving VG and my<br />
documents goes?&nbsp; Nope, we’ve still got<br />
all the people I care about and we&#8217;ve gained 20 more in this week - So really,<br />
it&#8217;s unfounded.</p>
<p class="MsoNormal"><strong>Christoph Naumova:</strong> Not to mention after handing Mercz&#8217; asses<br />
to them after having them caught on tape sithacking in Cheerful Rising during<br />
an assault, I&#8217;m sure he&#8217;s just annoyed over that. </p>
<p class="MsoNormal"><strong>Christoph Naumova: </strong>Haner needs to grow a pair and stop<br />
living in ignorance, and see the full light of things.</p>
<p class="MsoNormal">The Elite Armed Forces are in fact a group that, in its<br />
short history, has already found itself wedged between two of the titans of<br />
Second Life’s military scene. It is a<br />
military whose leader at this point has thrown his lot completely in with that<br />
of Vanguard – and has no qualms about admitting that they are perhaps his<br />
biggest asset. I asked him about what he<br />
thought of the Merczateer invasions of the EAF sim, Southwest Seaport.</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So you won each battle?<br /><strong>Br1an Razor: </strong>we did not I feel the credit should go to<br />
Vanguard and TFM they were a big help</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> Oh okay, that&#8217;s very fair of you.<br /><strong>Br1an Razor: </strong>well its the truth</p>
<p class="MsoNormal"><strong>Caine Constantine: </strong>So do you see yourself and the EAF<br />
sticking with Vanguard into the future?<br /><strong>Br1an Razor: </strong>yes we would have it no other way</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> And do you feel like they treat you as<br />
equal partners?<br /><strong>Br1an Razor:</strong> I feel they do unlike the Mercz did, the mercz<br />
seemed condescending</p>
<p class="MsoNormal"><strong>Caine Constantine</strong>: Do you plan on any more allies then? Or are you sticking with the TFM and Vanguard<br />
forever?<br /><strong>Br1an Razor: </strong>I want to keep it with just them I feel we need<br />
no others we like to fight</p>
<p class="MsoNormal"><strong>Caine Constantine:</strong> So you stand with the Sovereign Regime<br />
until the bitter end?<br /><strong>Br1an Razor</strong>: yes</p>
<p class="MsoNormal"><strong>Caine Constantine</strong>: Thank you for your time, Br1an.<br /><strong>Br1an Razor</strong>: thank you</p>
<p class="MsoNormal">This incident with a comparatively new military digs up an<br />
old and continuing story – that of the war between the Merczateers and Vanguard<br />
– of bitter foes, with a history, membership and even leadership that are tied<br />
inextricably to one another.</p>
<p class="MsoNormal"><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/10/eaf_picture_14.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="Eaf_picture_14" src="http://foo.secondlifeherald.com/slh/images/2008/07/10/eaf_picture_14.jpg" width="400" height="131" border="0" /></a></p>
<p class="MsoNormal">The story behind the war between these two groups – on and<br />
off the battlefield – and the personal vendettas among many in the groups is<br />
the next part in this series about two of Second Life’s most powerful military<br />
forces, and those caught in the crossfire between them.</p>
</div>
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		<item>
		<title>Now Available, optional Release Candidate Viewer 1.20 RC13. Switch between Skins!</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312380/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/now-available-optional-release-candidate-viewer-120-rc13-switch-between-skins/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 17:42:26 +0000</pubDate>
		<dc:creator>Ramzi Linden</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2300</guid>
		<description><![CDATA[Today we are releasing a new Release Candidate, 1.20 RC13. If you have already been using the Release Candidate (RC12), you will be required to update to RC13 with the latest bug fixes. But, the Release Candidate is always an optional series of viewers that you may choose not to use — or use side [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'>
<p>Today we are releasing a new Release Candidate, 1.20 RC13. If you have already been using the Release Candidate (RC12), you will be required to update to RC13 with the latest bug fixes. But, the Release Candidate is always an optional series of viewers that you may choose not to use — or use side by side on your computer with the main viewer offered on our Downloads page (or get.secondlife.com).</p>
<p>This RC13 introduces&#8230; drum roll&#8230; the <strong>feature VWR-5059</strong> which enables you to switch the look and feel of the User Interface between 2 options: the classic grey color or a lighter blue/silver theme.  <strong>Go to Preferences&gt;Skins.</strong> (Side note for SL historians keeping track: As you know, the multi-month project was code named &#8220;Project Dazzle&#8221;&#8211; but that&#8217;s really the name of the architecture juggernaut work that got us to refresh the UI. In the final presentation in 1.20 Viewer, we opted to call the resulting color option by a simpler name, &#8216;Silver&#8217;.)</p>
<p><span>EDIT 2008-07-10 11:30PST</span>: To be clear, the feature VWR-5059 allows you to switch between the 2 pre-installed skins only, as requested by many Residents in this 1.20 viewer.  This is not the complete Skinning architecture outlined in the <a href="http://wiki.secondlife.com/wiki/Skinning" onclick="javascript:urchinTracker ('/outbound/article/wiki.secondlife.com');">Skinning project</a>&#8230; which is a long term project and takes more time. Resident-created skins will still need to update their instructions to install them, if they are posted on the SL wiki.<span></span></p>
<p><strong><span><span>IMPORTANT:</span> </span>Minor Known Issues with RC13:</strong></p>
<ul>
<li> It is a Known Bug that HTML based windows (like Search&gt;All) will still have a scroll bar with the lighter Silver look to them, even if you are using the Classic skin.</li>
<li>It is a Known Bug that the art arrows on some dropdown combo boxes may appear clipped.</li>
</ul>
<ul>
<li>When upgrading from RC12 to RC13, the new XML skins files are installed (under-the-hood) to a folder called \skins\<span>default</span>\xui\.  Unfortunately this leaves behind legacy files from the previous Release Candidate in the old \skins\xui folder.  This is completely harmless and will not affect RC13 at all. We mention this only to avoid confusion by advanced users who are interested in the Skinning architecture. The next iteration of the Release Candidate will resolve this problem.</li>
</ul>
<p>Please continue to report any new issues in the Issue Tracker and be sure to set “<strong>Affects Version/s</strong>” to “<strong>1.20 Release Candidate</strong>”. Visit the <a href="http://secondlife.com/support/downloads.php#download-Testviewers" onclick="javascript:urchinTracker ('/outbound/article/secondlife.com');">Test Viewers download page</a> (Note: use the links at bottom of page, under Test Viewers) to get started with the new Release Candidate!</p>
<p><strong>Fixes in 1.20 RC13:</strong></p>
<p>Changes:<br />
* The viewer installs with a default classic grey color of the User Interface.  This can be changed in Preferences &gt; Skins (It requires a restart of the viewer to take effect.)</p>
<p>Fixes:<br />
* Fixed: VWR-7893: create a Classic skin for the viewer<br />
** <em>Thank you to </em>McCabe Maxsted <em>for the Open Source contribution of the Classic art assets!</em><br />
* Fixed: VWR-5059: add option to switch between a Classic and Silver theme from within Preferences<br />
* Fixed: VWR-3529: WindLight: Saving snapshots to disk crashes viewer<br />
* Fixed: Assign user agent strings with the name of skin in the internal Mozilla browser<br />
* Fixed: The user-agent string in the browser is not HTTP 1.1 compliant<br />
* Fixed: A new debug setting &#8216;SkinCurrent&#8217; is used to persist the chosen skin, to avoid crashing older builds</p>
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		<title>New Torley Linden Documentary Features Mitch Kapor</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312381/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/new-torley-linden-documentary-features-mitch-kapor/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 01:36:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">tag:typepad.com,2003:post-52477404</guid>
		<description><![CDATA[An all too accurate picture of the state of SL by Pixeleen Mistral, National Affairs desk Mitch Kapor promises less novelty, less freedom, uneasy transition as Torley Linden signals disapproval with bad sound, gray textures, low framerates Noted virtual filmmaker...]]></description>
			<content:encoded><![CDATA[<div>
<p><strong>An all too accurate picture of the state of SL</strong></p>
<p><em>by Pixeleen Mistral, National Affairs desk</em></p>
<hr /><strong>Mitch Kapor promises less novelty, less freedom, uneasy transition<br />
as Torley Linden signals disapproval with bad sound, gray textures, low framerates</strong><br />
<hr />
<p>Noted virtual filmmaker Torley Linden’s latest production is a <a href="http://blog.secondlife.com/2008/07/07/sl5b-mitch-kapors-keynote-mp3-now-up-video-coming-soon/" onclick="javascript:urchinTracker ('/outbound/article/blog.secondlife.com');">documentary</a> of the closing keynote address from the SL5B 5th “birthday” celebration. The largely <a href="http://foo.secondlifeherald.com/slh/2008/07/nipplegate-the.html" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');">nipple free</a> <a href="http://foo.secondlifeherald.com/slh/2008/07/everett-linden.html" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');">PG</a> <a href="http://foo.secondlifeherald.com/slh/2008/06/sl5b-censors-ar.html" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');">celebration</a> ended on a downbeat note monday, as mighty Mitch Kapor went out of his way to insult current metaverse residents by implying they are socially inept outsiders soon to be swept away in a flood of “pragmatic” business, education, and non-profit players &#8212; though impartial observers wonder how this will happen, given the dismal peak concurrent user growth rate, unstable platform, and general lack of professionalism on the part of Linden Lab. </p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t2.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T2" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t2.jpg" width="400" height="301" border="0" /></a><br />
<em>opening credits - Torley is nearly as important as Mitch</em></p>
<p>Given the difficult subject matter Torley Linden chose for his latest epic, the film works surprisingly well, as Torley pulls out all the stops in a largely successful effort to provide a ironic counterpoint to a corporate message Torley clearly disagrees with. </p>
<p>We applaud this brave young filmmaker and hope to see more of his creative use of up-the-nose camera angles, over-modulated voice, hyperkinetic pans, and subtle use of un- rezed gray textures - all groundbreaking SL filmmaking techniques that point out the obvious limits of Second Life. Hopefully, as Torley continues to perfect his subversive artform he will be able to retain his position as lab mascot and court videographer for the Linden empire.  
</p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t3.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T3" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t3.jpg" width="400" height="264" border="0" /></a><br />
<em>Torley points out LL&#8217;s corporate ambitions - no hawaiian shirts for Mitch today, this is serious business!</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t4.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T4" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t4.jpg" width="400" height="301" border="0" /></a><br />
<em>a subtle reminder that very few avatars can participate in this &#8220;event&#8221;</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t6.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T6" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t6.jpg" width="400" height="276" border="0" /></a><br />
<em>Torley shows how Mitch suddenly won&#8217;t rez - and his best Brooks Brothers suit is gone, gone, gone!<br />
Another asset server problem or client crash?</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t7.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T7" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t7.jpg" width="400" height="276" border="0" /></a><br />
<em>Mitch is starting to rez, but Robin Linden&#8217;s hair has gone gray - so much for that trip to the Juut Salon Spa in Palo Alto last weekend</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t8.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T8" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t8.jpg" width="200" height="331" border="0" /></a><br />
<em>emergency visit from the Juut colorist</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t9.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T9" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t9.jpg" width="200" height="395" border="0" /></a><br />
<em>layering and working from the top down</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t10.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T10" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t10.jpg" width="200" /></a><br />
<em>now if the clothes will just rez&#8230;</em></p>
<p>
<a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t13.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T13" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t13.jpg" width="400" height="301" border="0" /></a><br />
<em>Torley throws down a classic &#8220;look how busy SL is&#8221; shot&#8230;</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t14.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T14" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t14.jpg" width="400" height="301" border="0" /></a><br />
<em>&#8230;then undercuts the viewer&#8217;s assumptions by showing the visible avatars &#8212; subversive genius!</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t15.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T15" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t15.jpg" width="400" height="300" border="0" /></a><br />
<em>&#8230;blah blah blah&#8230;virtual worlds have pragmatic value especially in the business sector &#8230;blah blah blah value proposition being established&#8230; &#8230;blah blah blah&#8230;some things Linden lab has to do&#8230;  &#8230;blah blah blah&#8230;I continue as a board member &#8230;blah blah blah&#8230; to advocate&#8230;strongly to allow &#8230;blah blah blah&#8230;the potential of the platform to unfold&#8230; improving robustnesss of the platform&#8230; decentralized in a &#8230;blah blah blah&#8230; kind of way&#8230; announcements in days and weeks and months to come&#8230;</em></p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t16.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T16" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t16.jpg" width="400" height="302" border="0" /></a><br />
<em>LL is going to print 2.65M L$ spacebux ($10,000 USD) for our bestest friend evah &#8212; and it really doesn&#8217;t cost the Lab anything - residents could feel a bit of inflation but who cares? most of them are role players, furries, or robots&lt;/em</p>
<p><a href="http://foo.secondlifeherald.com/.shared/image.html?/photos/uncategorized/2008/07/09/t11.jpg" onclick="javascript:urchinTracker ('/outbound/article/foo.secondlifeherald.com');"><img alt="T11" src="http://foo.secondlifeherald.com/slh/images/2008/07/09/t11.jpg" width="400" height="303" border="0" /></a><br />
<em>“We are not taking questions” <br />
&#8230;and Robin has got my back&#8230;</em></p>
</div>
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		<title>Letter to Second Life Residents</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312382/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/letter-to-second-life-residents/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 23:42:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2296</guid>
		<description><![CDATA[Greetings.  I&#8217;ve been here for almost two months and have still just scratched the surface of what Second Life is and what it can be.  You know this because you are inworld frequently.  Second Life continues to expand each and every day.  New Residents are joining, artists are creating amazing content, [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Greetings.  I&#8217;ve been here for almost two months and have still just scratched the surface of what Second Life is and what it can be.  You know this because you are inworld frequently.  Second Life continues to expand each and every day.  New Residents are joining, artists are creating amazing content, new businesses are springing up, big companies are entering for the first time, educational institutions are building virtual universities&#8230; and the list goes on.  Everyday I learn of something new, something bold, something you&#8217;ve created.</p>
<p>The possibilities of Virtual Worlds have attracted a slew of entrepreneurs and even some Internet giants. Some are offering a simple, visually appealing chat solution.  Others are more ambitious.  Second Life offers something no ones else does - an astoundingly rich array of user-created content and a large, diverse and ever-expanding virtual economy.  The content and economy reflect the diversity of the Resident population. Your creativity covers 1.5 billion meters of space that&#8217;s taken more than 500 million hours over the past five years to assemble.  It&#8217;s a mammoth undertaking.</p>
<p><span></span>Our growth has come at a cost which you felt, and still feel - platform stability, viewer performance, lag, inventory management, etc.  It&#8217;s important for you to know that we are ALL OVER these problems and that we&#8217;re making progress.</p>
<p>Our next viewer, when it comes in full release, will offer a much better inworld experience. With more than 50 crash fixes, you’ll have fewer viewer failures and we’ve fixed some irritating elements in the interface. You can download the <a href="http://secondlife.com/support/downloads.php">release candidate</a> now and give it a try. We also launched a new initiative to completely redesign the viewer from top to bottom – recognizing that new users don’t need such a dizzying array of features, and experienced users, land and business owners and content creators need better tools that are more thoughtfully designed and organized for their needs. Everyone needs better inventory management and search is due for an overhaul. We hear you. We’re on it.</p>
<p>The most significant thing we&#8217;ve done on the stability front, by far, is shipping and fine tuning Havok4. It has reduced our simulator crash by over 80% compared to pre-Havok4 levels. On the reliability front we have created a full failover of the asset system, providing safe and continuous access to inworld content in the event of catastrophic loss of one of the asset clusters.</p>
<p>We&#8217;ve invested in a variety of areas of our registration process to make the platform more stable.  And, we are actively improving the key databases to improve performance.  Our efforts are paying off.  I expect we&#8217;ll break through 70,000 concurrent users soon.</p>
<p>We have redesigned and rebuilt the registration process to make it easier for new members to join. Although it is still in testing, we&#8217;ve seen a significant improvement in registration levels.  Significant.  That, plus press attention outside the US have allowed us to hit some new registration records for the year.  Very exciting.  In addition, we are reworking the first-hour experience for new Residents to help them become more quickly acclimated and connected to Second Life and able to enjoy the richness and experience earlier.</p>
<p>In addition, Torley Linden has produced a library of <a href="http://secondlife.com/video">150 video tutorials</a> designed to make it easier to do everything from teaching new Residents basic skills to putting media on their parcel.  The videos are currently displayed on the blog and organized by category for easier consumption.</p>
<p>Support continues to expand its services to the Residents; in the last quarter we have redesigned the <a href="http://secondlife.com/support/">Support Portal</a> interface in response to your feedback, to bring key components of our service front and center so they are more accessible.  For basic members, we continue our review of &#8220;Hot Spot&#8221; problems like inventory loss, and add them to our special issues queue to get you quick service for difficult problems as they arise.  The launch of the new Land Store now allows you to purchase new regions and have them delivered in moments.  Projects like the Department of Public Works and Bay City are adding tremendous value to the Second Life Mainland.</p>
<p>Fortunately, Linden Lab is very solid financially, as you noted if you read yesterday&#8217;s <a href="http://blog.secondlife.com/2008/07/08/second-life-virtual-world-expands-35-in-q2/">blog post</a>. We&#8217;re profitable and generating cash that is comfortably funding the investments we are making to ensure Second Life is the most vibrant, rich, diverse and immersive economy experience in the metaverse.</p>
<p>The Virtual World space is entering a new period.  The viability of Virtual Worlds has been proven (look at all the players on the scene today!) and I believe the next three years will be a remarkable period of innovation.  Today, we are seeing uses of Second Life that are world changing in the way we communicate with each other, work, learn and express ourselves.  I have no doubt that Virtual Worlds are going to be an important part of our day-to-day life and I&#8217;m proud to be a part of it.</p>
<p>Thank you for your passion, your support, your energy and commitment.  Yes &#8212; even frustration.  I see it, feel it, hear it.  Together, it keeps us energized and focused on what&#8217;s important.</p>
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		<title>Sweatsocks of Gor</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312383/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/sweatsocks-of-gor/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 23:25:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">tag:typepad.com,2003:post-51727726</guid>
		<description><![CDATA[by John Norman-Greenbaum In another world in the days of yore I snuck a peek inside the world of Gor I thought I'd seen all I abhore Until I saw them lying on the floor The vile Sweatsocks of Gor....]]></description>
			<content:encoded><![CDATA[
<div><p>by John Norman-Greenbaum</p>

<p>In another world in the days of yore<br></br>I snuck a peek inside the world of Gor<br></br>I thought I'd seen all I abhore<br></br>Until I saw them lying on the floor<br></br>The vile Sweatsocks of Gor.</p>

<p>Wove of the wool of an abus'ed sheep<br></br>They stunk of her masters wet slimey feet<br></br>I ran far away, but still they did reek<br></br>Oh, my god! if only I hadn't peeked<br></br>At the vile Sweatsocks of Gor.</p>

<p>When Jason sought out the great golden fleece<br></br>Clipped from the hide of an ovian beast<br></br>He never dreamed, he did not in the least<br></br>Smell the infection caused by too much yeast<br></br>The vile Sweatsocks of Gor.</p>

<p>Her master said they would make her complete<br></br>If she'd bow down and kiss her master's feet<br></br>The socks had been worn for 17 weeks<br></br>Burned holes in marble and smelled of bad meat<br></br>The vile Sweatsocks of Gor.</p><p>Invaders came down from far to the north<br></br>Into the land the crusaders set forth<br></br>To capture women and destroy the source<br></br>That darkened the air and sickened the horse<br></br>The vile Sweatsocks of Gor.</p>

<p>The catapults fired all 'round the heads<br></br>Of the invaders, now missing their beds,<br></br>Sweatsocks were landing and stank of old Keds<br></br>Collapsed the lungs of invaders, now dead<br></br>The vile Sweatsocks of Gor.</p>

<p>So now to celebrate, ev'ry new year<br></br>Sweatsocks are used to brew Gorean beer<br></br>And to strain the juice for Gorean wine<br></br>Although the odor will make you go blind<br></br>The vile Sweatsocks of Gor.</p></div>
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		<title>Google launches virtual experience web-site</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312384/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/google-launches-virtual-experience-web-site/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 14:55:44 +0000</pubDate>
		<dc:creator>Reuters Newswire</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://secondlife.reuters.com/stories/?p=65278</guid>
		<description><![CDATA[(Reuters) - Google on Tuesday launched a three-dimensional virtual experience website, similar to the popular virtual world Second Life.
The service, called Lively, uses real-time virtual world characters known as avatars and three-dimensional graphics to congregate in virtual rooms.
&#8220;If you enter a Lively room embedded on your favorite blog or website, you can immediately get a [...]]]></description>
			<content:encoded><![CDATA[<p>(Reuters) - Google on Tuesday launched a three-dimensional virtual experience website, similar to the popular virtual world Second Life.</p>
<p>The service, called <a href="http://www.lively.com/html/landing.html">Lively</a>, uses real-time virtual world characters known as avatars and three-dimensional graphics to congregate in virtual rooms.</p>
<p>&#8220;If you enter a Lively room embedded on your favorite blog or website, you can immediately get a sense of the room creator&#8217;s interests, just by looking at the furniture and environment they chose,&#8221; Niniane Wang, engineering manager, who oversaw Lively&#8217;s creation, said on Google&#8217;s official blog.</p>
<p>Lively also allows for playing YouTube videos in virtual TVs and showing photos in virtual picture frames inside the rooms, Wang said.</p>
<p>Google worked closely with Arizona State University while developing the website.</p>
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		<title>LaTaea Rayna — Post 6 Grrrl</title>
		<link>http://feeds.feedburner.com/~r/2lifeblogsecondLifeBlog/~3/388312385/</link>
		<comments>http://www.2lifeblog.com/wordpress/2008/07/lataea-rayna-post-6-grrrl/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 02:02:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">tag:typepad.com,2003:post-52432352</guid>
		<description><![CDATA[My SL brother asked me early last week if I had ever met his best friend LaTaea, a fiery and witty red-head, and told me she might be perfect post 6 Grrrl material. So I contacted her and we 'clicked'...]]></description>
			<content:encoded><![CDATA[
<div ><p ><em >My SL brother asked me early last week if I had ever met his best friend LaTaea, a fiery and witty red-head, and told me she might be perfect post 6 Grrrl material. So I contacted her and we 'clicked' instantly. Though we had never met before, the evening of our photoshoot was like a typical girls' night out, a lot of laughter and nasty comments about life in general and men in particular. She quickly changed from one outfit into the next and we hopped from one sim to the next to find the perfect settings. The places where the following pictures have been taken are Crimson Shadow, the artilleri sim and Tempura Island. Ladies and gentlemen, please welcome LaTaea Rayna - Bunny Brickworks</em></p>

<p ><a ><img ></img></a></p>

<p >I'll never forget my "rebirth" into SL. That first day where everything is strange and new. The day where I meticulously worked to customize my gratis avatar into what I thought would look spectacular. And it did! That is until I stepped out of the orientation station and realized that the awkward gait and Elvis bouffant hairdo where NOT the standard of beauty which permeated the pixel paradise that was Second Life. No indeed, here was a place where anyone could be a super model with a few properly placed linden dollars.</p>

<p >I quickly said goodbye to the other avatars around me who wanted to find free things and figured out how to hook my new self up with some real linden dollars. With a few thousand burning a hole in my virtual pocket, and a love for design in my heart, I was soon popping from sim to sim reveling in all the choices that were only a mouse click away.</p><p >It wouldn't be long until I learned how to combine my love of playing dress-up with my love of a great story. While searching for things to do one day, I stumbled upon a medieval role play sim called Lumindor. It was here that my love for role play was born. Where else but in SL can you really dress and talk like an all-powerful magician, Egyptian princess, sword-wielding neko warrior, or a simple slave girl and not get too many odd looks from passers by on the street? </p>

<p ><a ><img ></img></a></p>

<p >My most recent role play is as a Gorean Free Woman in the soon to open City of Ti. The city of Ti is a part of Project Saleria:  30 sims connected together to recreate the Salerian Confederation of Gor in Second Life.  While Gor can be controversial at times; the role play found in sims that stick closely to the books is wonderful and offers a chance to step into the shoes of a character in another time and place. So brush up on your emotes and head over to one of the many spectacularly designed role play sims to immerse yourself in a different lifestyle and perhaps learn a few things along the way.</p>

<p ><a ><img ></img></a></p>

<p >Lastly and most importantly, SL to me is about the friendships you make. There are those friends that have come to me through role play. However, over and above those acquaintances are the special few that you have known since the beginning and seem to travel with you on your journey through the messed up relationships, the failed shop opening, your SL Wedding (often soon followed by your SL Divorce) or the times when "ruth" dogs your every step. I count myself lucky to have found just a few of those friends who mean the world to me, and make my personal journey through SL so much more worthwhile. (ben, Liv, Nate)</p>

<p >So what's next? Who knows … it's my SL … and I'm part chameleon. </p></div>
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